Milsim units run more like small organisations than gaming clans. Enlistment, basic training, section assignment, specialist qualification, promotion boards — all of it needs a record, and none of it belongs in a Discord thread that scrolls away in a week.
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Arma 3
Milsim
Also searched as
Arma Reforger · milsim · realism unit · tactical realism · ArmA III
Enlistment records living in a Discord thread and one admin's memory
Recruits going quiet between application and first training session
No structured way to run specialist qualification or transfers
Guildbase gives your unit a real enlistment pipeline: a branded application form, a basic training exam, an interview stage with your recruiting NCO, automatic rank roles in Discord and a permanent record of every decision your command team has made.
Every one of these is its own template with its own questions, requirements, reviewers and workflow. Build the ones you need and ignore the rest.
Your main recruitment intake, covering availability, mic quality, previous unit service and willingness to follow a chain of command.
Applications for pilot, medic, JTAC, marksman or engineer slots, each with its own prerequisites and qualification exam.
Internal moves between sections handled as tracked applications, with the losing and gaining section leads both able to review.
Promotion boards for leadership positions, with situational questions and a required interview with existing command.
Recruit the people who build your operations, with links to previous missions and scripting experience.
Recruit the people who run your Discord, website and modpack, separate from your in-game chain of command.
The features that matter when you are running intake for Arma 3, not a generic form builder.
Attach a timed exam covering your SOPs, radio procedure and rules of engagement, and require a pass before a recruit reaches an interview.
Require an interview stage with your recruiting NCO, with the outcome recorded on the application for the rest of command to see.
Assign rank and section roles in Discord automatically on acceptance, and set nicknames to your unit's callsign format in the same action.
Require completed basic training before a specialist application can be accepted, using requirements based on the outcome of previous applications.
Every application, decision, reviewer note and stage change is stored, so a promotion board can see someone's full history at a glance.
Role based permissions mean recruiters see applications, NCOs see interview notes, and only command can accept. Internal notes never reach the applicant.
See the full platform feature list, or compare what is included on each plan on the feature comparison page.
Sign up with Discord, Google or email, create your community and connect your Discord server.
Drag your questions into place, or start from a community template someone has already built for Arma 3.
Decide who can apply, add review, interview and exam stages, and choose which Discord roles get applied at each one.
Post your public page in Discord and your server listing. Applications land in a queue your whole staff team shares.
Browse community templates to start from a form someone else has already built and tested.
Steal these. They are the questions that separate applicants who will stick around from applicants who wanted to see what was behind the form.
Yes. Milsim units are one of the strongest fits, because enlistment is genuinely a multi-stage process: application, basic training exam, interview, then assignment. Guildbase models each of those as workflow stages with their own actions and reviewers.
Yes. Attach an exam covering your SOPs and rules of engagement, require a pass, and only then let the application move to the interview stage. Question pools rotate questions so answers cannot be shared between recruits.
Yes. Run each qualification as its own application template with prerequisites, so a member has to hold basic training before applying for pilot, medic or JTAC slots. Every qualification is then part of their permanent record.
Yes. Workflow actions can add rank and section roles, remove the recruit role and set nicknames to your callsign format automatically when someone is accepted.
Yes. Role based permissions let you decide who can view, review and accept. Recruiters can screen, NCOs can interview, and only command can make the final call.
Yes. Nothing in the application system is tied to a specific Arma version, so units running Reforger, Arma 3 or both use the same enlistment pipeline.
Still stuck? The help centre covers setup step by step, or ask in our Discord.
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Free to start, no card required. Bring your Discord server and your first form can be live today.